Defunct
Defunct is my current studio project. Leading a small team of undergrads, we are focused on creating a Unity 3d action platformer with roguelike elements. As studio lead, I am focused on leading through example, promoting group discussion and making decisions through group consensus. I am extremely proud of the work we have done.
Klein
Klein was a two semester studio I worked on throughout Junior year. I was in charge of UI Design, working with the rest of the team to create a 4 player party game in Unity. The list of systems in the game was large for an undergrad project, meaning I worked on a wide range of elements.
Beatbox
Beatbox is a personal side project, meant to explore Unreal and expand my design portfolio. Learning Unreal independently is a pain but the UI aspects of the engine are fantastic. The UI in this game is a main focus, the elements are a different style than what I usually design. Implementation in Unreal is very easy, and I’m really glad I chose to learn it, as I would love to keep working in unreal in the future.
Burning Money Simulator (BMS)
BMS was a very small project created in two weeks for a class in Godot. While the game itself was very simple (an idle game similar to cookie clicker), I ended up putting a ton of work into the UI and assorted elements. Despite the small scale and very limited timeframe, the graphic aspect of the game is very solid, showcasing a wide range of abilities.